In the mere two years following the release of Melee, Smash 64 had quickly fallen out of the popular consciousness. He took that trek up North America’s west coast to be one of the 22 people competing in Super Smash Bros. But Jaime, competing under his handle JaimeHR, had traveled all that way for a much smaller gathering. Just under 200 players had entered to compete in Super Smash Bros. Melee, the 2001 GameCube crossover fighter that was still two years from blowing up into the esports juggernaut it is today. More than 200 people had entered to compete in Super Smash Bros. From there, they met a crew of online acquaintances who drove them eight hours through California to a suburb of San Francisco where Genesis 2, one of the largest Super Smash Bros. He and a friend took a bus from their hometown of Mexicali to Tijuana, where they waited to sort out his companion’s paperwork and properly cross the border into San Diego. In July of 2011, Jaime Hernández Rodríguez traveled nearly 600 miles just to play a 12-year-old video game with people he’d never met face to face.
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